|


Home
Akaba
Audio
Blue Box
Effects
Hints
Keybrd Shortcuts
Misc/Hardware
Search
Titles
Tutorials
Credits
Links
| | Audio Tips
A
Method For Getting An Audio Waveform Into The Cassie
(1)
A
Method For Getting An Audio Waveform Into The Cassie
(2)
A
Methodf Accurately Timing Video And Audio Inserts
Audio Crossfades
Adding Outdoor Ambience To A Studio Narration
Audio
Splitting Cutting To the Beat (V2 Software)
Audio
Splitting Cutting To the Beat (V3 Software)
Adding
Voiceovers
Audio/Video
Sample Matching
Avoiding
Audio Crossfades With Video Crossfades
Avoiding
Audio "Pops" With A DV Cassie
Creating
Lip Sync Video Inserts
Get
The Audio To Finish At End Of Video (1)
Get The Audio To Finish At End
Of Video (2)
Finding
Short Audio Samples
(1)
Finding
Short Audio Samples
(2)
Finding
Short Audio Samples
(3)
Fixing
An Audio Pop Between Silence And An Ambient Sample
How
Do You Control Background Music During Voiceovers?
How
Can You "Ride" The Volume Level Of The Background Track?
Making
Music Videos
Mixing
Narration And Music
"Music Video" Editing
Periodic
Audio Cleanups
Placing
An Audio Clip To Start At A Particular Point
Recording
To
The
Sony
DSR-20/30/40 AND GVD-300/900 (and probably the
Sony DHR-1000) Via
Firewire
Restoring
Audio Sb Timing Sync
Re-Inputting
A Cassie Edit Recorded On A Sony Dsr-20/30/40.
Re-Synchronizing
The Audio And Video Of The Storyboard
Separate
Audio Level Checking.
Strobe
To the Beat
Syncing Two
Camera Interviews
Video
Audio Level Checking.
Video Follow
Audio Edits
Video Inserts Without Losing Rendered Audio
Voice
Overs
requires
PDF Reader
Why
You Get "Samples Can't Be Overlapped" Messages
(1)
Why
You Get "Samples Can't Be Overlapped" Messages
(2)
Using
An Audio Mixer With The Cassie
Get
The Audio To Finish At End Of Video (1)
1.
Time the length of your music clip to the exact frame.
2.
Time the length of your video clip to the exact frame.
3.
Subtract the length of the music from the length of the video clip.
4.
Use the answer to to step 3 to find the exact in point for the music dub when
ranging in audio mix screen.
5.
Hey Presto it should work beautifully.
Basically
if the length of the video is 10 secs and the length of the music is 6 secs then
the in point for the dub should be set 4 secs in from the start of the video
clip, naturally the lengths of your music and video will be different but the
basic formula seems to work for me everytime, I used to work this way when using
linear edit suites and of course it's much more frame accurate on the Cassie.

Get
The Audio To Finish At End Of Video (2)
Put
the audio on to the SB at the roughly the place you want the music to start, go
to the range button, select "IN" scroll to the end of the music
towards the "END", right click mouse button (RCMB), select
"START" scroll the audio to the end of your video to set the end
point, then RCMB, select "IN" and scroll towards the front of the
video fully or to the point where you want it to start ( do not forget to use
the fade IN if starting in a middle of a music track)
In
the old linear days, you used to line up the video from the place you wanted the
music to start, and line up the end of the music on an audio cassette, then turn
it over in the cassette machine. You then start the video and cassette together,
when the video gets to the end, you stop the cassette, turn it over and it was
in the right place to start playing from your in point on the video.

How
Can You "Ride" The Volume Level Of The Background Track?
You simply put in a "silent" sample, which you get when you
use "create sample" in the "Audio Record" menu. Then you
place it (as many times as you need) in one of the available audio tracks and
adjust the track with the music in it to be lower during its (the Silent Sample)
duration (make sure
you have the Silent Sample selected). You also fade it in and out so that it is
not an abrupt change. Sounds complicated, but you get used to it after you do it
a few times.

How
Do You Control Background Music During Voiceovers?
For the following situation:
1. One minute story about a local high school diver.
2. A voice over that runs for about first 30 seconds and lasts 10 seconds.
3. Music that runs under the whole piece but needs to be "brought up
full" during the 20 seconds in the middle where there is no voiceover.
This is the way I would do it:
(I assume that your voice-over is laid down on the commentary track in two
pieces, one that ends where you want your music to be brought up and one that
starts where your music should be brought down.)
1. Lay your music on the background track with the full volume (or the level you
want to call full volume) all the way. If it's not correct, adjust music up or
down until it has the level you want. Now you want to control parts of the music
during the voice-overs.
2. Instead of thinking that you bring the music "up", you should bring
it "down" for the periods that the voiceovers last. You do this by
choosing the first part of the voiceover (it becomes blue). Then you adjust the
volume of the music down to the correct level. You do the same with the last
voiceover. Render and adjust again until you are satisfied. If you adjust the
fade in or fade out times, you can decide how fast the music fades up or down.
The important thing to realize here, is that you chose the voiceover part ONLY
to define the range on the timeline you want to adjust, then you adjust the
volume of any track on that part of the timeline.
You can adjust any sound volume on ANY other part of the timeline also by
inserting a Silence Sample of the appropriate length on any one track, you
define a range on which you can make volume adjustments (on any of the tracks).

Avoiding
Audio "Pops" With A DV Cassie
Some of you users of DV-equipped Cassies have reported audio
"pops" or "beeps" when bringing DV video into the Cassie via
the Firewire connection. So have I. They are not the same as the 'clicks' that
we sometimes had on non-DV machines at the boundaries of video/audio clips, and
which I speculated to be the result of non-zero-crossing audio at the clip
boundaries.
The "beeps" (and they really are "beeps" not a low-level
click) can occur during the recording of DV source material into the Cassie and
are not associated with joining of unrelated audio clips.
The root cause of these are audio 'dropouts' from the source tape that aren't
'intercepted' and corrected/eliminated by the Cassie. We are told by
"unnamed sources close to the President" that the use of the top
grades of Sony tapes will help minimize the number of such dropouts, but if you
are experiencing them with existing source video there is a workaround...er,
procedure for preventing them being digitized into the Cassie.
Instead of selecting "DV" from the video input selection list, choose
"DV + Stereo Audio" rather than "Mini DV". You'll need to
connect stereo audio cables from your source vtr to the rear inputs on the
Cassie in addition to the DV cable. This technique will only work when you're in
the "DV + Y/C +
CVBS" mode. If you're operating in the "DV" mode, you don't have
any choice for input except Mini DV.

Fixing
An Audio Pop Between Silence And An Ambient Sample
When I played a storyboard back with silence and ambient sample in the
BACKGROUND and studio narration in the COMMENT, there was a "POP" just
at
the point where the silence sample ended and the ambient noise began. The
solution was to realise that the SILENT sample isn't really silence. When
I rendered the silence sample I left it's volume level at 0db. DON'T
ASSUME THAT SILENCE DOESN'T NEED TO BE MUTED. When I slid down the volume
slider to MUTE, the POP went away.

Video
Audio Level Checking.
Before recording your video source material, go to the Audio Record
screen and set the input for where you will be bringing your video's audio into
the Cassie. Play your the video source and observe the Cassie's sound bars and
make sure they don't peak into the "red" (the top three blocks). If
they do, then adjust the audio gain slider on this screen to keep the peaks
"in the green". After you've set the audio level, then go to the
Record screen and digitize your video.

Separate
Audio Level Checking.
Do Tip 1 for audio samples you are digitizing also. Play _all_
of the audio source without recording so you can monitor its level with the
sound levels and adjust accordingly with the slider. The sound bars aren't
operative during recording so you need to preview the levels before the actual
recording.

Recording
To
The
Sony
DSR-20/30/40 AND GVD-300/900 (and probably the
Sony DHR-1000) Via
Firewire.
Before actually putting a tape in the DV recorders, do a test
Finish|Record to DV operation and observe the record level on the meters of
these DVCam tape recorders. Adjust, if necessary, the audio levels of your Sb to
assure that the meters on the DSR-nn don't exceed about -12 dB. Doing this makes
sure you don't get any digital distortion by exceeding the dynamic range of the
digital recorders. (I don't know if this applies to the Panasonic AG-DV2000 VTR,
but I speculate that something similar applies.)

Re-Inputting
A Cassie Edit Recorded On A Sony Dsr-20/30/40.
If you have followed step 3 preceding and are bringing an
edit master back into the Cassie using the DV+Rear Stereo, you should set the
Audio Record window gain slider to -6 dB to make sure you don't over-drive the
audio on input to the Cassie. The analog audio coming out of the DSR-20/30/40
(and probably the DHR-1000) is about 6 dB "hotter" than the level of
the DV audio recorded to the digital recorders.

Finding
Short Audio Samples
(1)
I call those little sound samples "skinnies" for obvious
reasons. They occur when the SCENE (video) is much much longer than the SAMPLE
(audio). If you have a "skinny" on the COM track and just can't get
hold of it to remove it, do the following.
1. Locate which scene the skinny is in and center that scene on the Sb.
2. If the "skinny" is on the COM track, click the ORG or BKG box at
the right of your screen. The idea is to get to a track other than the one the
"skinny" is on.
3. Click on the box containing the "skinny," i.e., the COM box at the
far right of the screen.
4. Click REMOVE on the left side of the screen, and voila, the
"skinny" is gone.
One caveat. If you have more than one SAMPLE located in that scene, the
"skinny" may not be the one highlighted and you'll have to remove all
the samples until you get to the skinny. But it beats trying to "tweezer"
it off the Sb.

Finding
Short Audio Samples
(2)
If there is more than one sample located in the scene, then try this
before removing all the other samples:
1. in the editing window, place a one-frame scene as an insert in the Sb.
2. use the start button to move this insert to the location of the skinny.
3. in the audio editing window, the audio sample will have (at least) the same
length as the picture on the timeline. Now you can click it.

Finding
Short Audio Samples
(3)
Try changing the trackball speed to slow. This makes it easier to put
the cursor on that fine line so you can remove.

Restoring
Audio Sb Timing Sync
I had just finished editing a 15 minute segment of my son's recent
wedding. About 120 clips.
First scene was a 10 second black clip followed by a 2 second black clip. I
decided that I didn't need that 10 second scene so I removed it from the
storyboard. BANG! My audio was messed up. All red again and out of position.
My wife suggested I just put the 10 second clip back. What the heck, why not.
Re-inserted the clip, rerendered the storyboard and ...voila! Everything was
back in place.

Re-Synchronizing
The Audio And Video Of The Storyboard
I came across a situation where the
video was getting ahead of the audio. The problem occurred only when playing the
storyboard. Playing the individual scenes audio and video were always in sync.
Luckily the fix is easy. Simply go to the Finnish menu where you will see the
message "Record to VCR" and play. You will see a message
"Synchronization" pop up. After it disappeared and the storyboard
played I went back to my storyboard and it remained in sync thereafter.

Making
Music Videos
To make a music video here's a trick you can use.
1. Have the tape player or CD player feed to a mixer then to the audio input of
the Cassie.
2. Hook up a video camera to the video input of the Cassie and aim the video
camera at the audio levels of the mixer.
3. Begin recording the signal from the video camera.
4. Start the music whenever you want. You should now "see" your music
by the audio level meters being viewed with the video camera.
5. Record the music again as an audio-only recording via the audio record
screen.
6. Place the music on the com or bkg track and adjust its Start range until you
until there is only one song.
Now the two audio tracks are in sync. Make a video log of your music video based
on the audio level peaks and valleys. Make a note of exactly what the time code
is where the music starts and this is where you will start the video for your
music video.
Now delete your video track and replace it with the scenes for your music video
with the audio you placed in the background track still there. It should line up
with all the transition exactly where you want them.

Video Follow
Audio Edits
I like to employ a few of these in each of my wedding videos. You see
this technique used a lot in broadcast TV. Here's how I do it:
Scene A = Footage of wedding party/guests dancing.
Scene B = Interview of Bride's parents.
Trim the last 2 seconds off Scene A and place into the storyboard. Then, trim
the beginning of scene B so that when it is played back there is no hesitation
between the start of playback and the first word said by the person being
interviewed (first word is heard immediately with no hesitation). Now, place
scene B into the sb immediately following scene A.
Next, go back to Scene A and re-trim it so that it now consists of the last two
seconds which were removed in the trim above. Insert this 2 second scene into
scene B in the sb. Cassie should by default place it at the proper start point.
When this sequence is played, you'll suddenly hear the interview audio 2 seconds
prior to the video cutting from the dance footage to the interview footage. You
may also place transitions (crossfades work well) between the inserted footage
and the interview footage. Works great!
A
Method Of Accurately Timing Video And Audio Inserts
Here's a way to read project time-code numbers accurately during your project.
This method will be useful for accurately timing audio and video inserts.
Cont….
1. Create an empty 1-frame scene. Choosing a color other than black is best.
2. INSERT this empty scene into storyboard at the approximate location where you
want to know the timing.
3. Select RANGE. Click START. You can now scroll freely through the Sb. Note the
timecode numbers for the insert start (and if you wish, end) times.
4. After noting the times, delete the empty scene.
BTW, You can also use this method to determine storyboard playback time location
anywhere in the project.

Avoiding
Audio Crossfades With Video Crossfades
Here's a quick and easy way to avoid 'audio fading' during video crossfades:
1. Place two scenes on the storyboard. Go into audio mix, mute the ORG audio on
each.
2. Add a transition. Render
3. Go into EDIT. Select one of the two scenes. Go into SPECIAL, choose SCENE
> AUDIO SAMPLE. Repeat with the other scene.
4. Go into AUDIO MIX. Find the audio samples at the bottom of the audio clip
bin. Place the first audio sample on the COM track, at the beginning of the
first scene.
5. Place the second audio sample on the BKG track, at the beginning of the
second scene. (You MAY need to use RANGE to place the second audio sample at the
beginning of the dissolve.)
6. Render audio.

Periodic
Audio Cleanups
I've
been told by Draco that for every re-render of audio, the "old"
remains on the HD....periodic audio clean ups are helpful to do BEFORE you run
into a problem.
Whenever you re-render an audio sample, additional disk storage is utilized.
This is why you can have say, just 5 minutes of audio in your program (out of an
hour total capacity, for example) and be nearly out of audio storage space.
The solution is to do audio only cleanups regularly! Your audio storage will be
miraculously restored.

Why
You Get "Samples Can't Be Overlapped" Messages
(1)
Cassie software tries to insert audio clips STARTING at the currently selected
scene in the AUDIO MIX/DUB window. (Make sure that the 'Bkg' track has a check
mark before you try the insert.) If the length of the sample is longer than will
fit before it hits another sample on the same track then the error message
"Samples can't be overlapped" will appear.
You will need to start it earlier or trim it down in the AUDIO RECORD window.
You can set the IN and OUT points to what you need and then insert it into the
AUDIO MIX/DUB window timeline.
You can then go back to the AUDIO RECORD window, re-trim the audio and insert it
again at a different spot on the AUDIO MIX/DUB window timeline. This second
trimmed sample won't affect the first instance of the same trimmed sample.

Why
You Get "Samples Can't Be Overlapped" Messages
(2)
Y

Placing
An Audio Clip To Start At A Particular Point
Let's say I have a two-second audio insert that I want to start one-second into
my five-second selected scene and have the "Org" audio of the scene
Muted and only hear the audio insert for its two-second duration then back to
"Org" audio for the remaining 2 seconds of the scene.
1. Insert the audio clip into the Audio-Mix Sb "Bkg" track and adjust
the desired starting point using Start after selecting Range.
2. Mute the original audio by selecting the sample on the "Bkg" track.
(Do NOT mute the original audio by selecting the sample on the "Org'
track.)
This will give you original audio for one-second, two-seconds of insert audio
followed by original audio.
If you set the 'Fade In' and 'Fade Out' times on the "Bkg" track as
well then the original audio will cross fade with the inserted audio.

Adding
Voiceovers
The manual is a little hard to understand when it comes to this part of the
audio but once you learn it, it is quite simple. Here is how to do it:
1. Click on the music track, when it turns blue go down below and click on the
volume slider (which by the way, should be labeled Org, not Vol.) and mute it.
2. Then click on each voiceover one at a time. When the voiceover turns blue, go
below and lower the Bkg track (I'm assuming that is where the music is laid, if
not, just lower the slider where the music is laid) to -15db or whatever you
need it to be.
3. While the voiceover is still blue, set a fade in and fade out time, if
desired.
Do that on each voiceover and that will lower the music while the voiceover
plays.
Here is my simple terms to explain it: While the voiceover(or whatever piece of
audio is blue) is playing I want the rest of the audio to do whatever I tell it
to do using the sliders below. It is hard to explain without being in front of
the but it does work.

Audio Crossfades
If you insert video crossfade between two video clips, the Org audio
of those clips will also be crossfaded automatically.
If you only want to crossfade the Org audio between two adjacent video clips on
the Sb you only need to set ONE clip to fade out it will automatically fade the
other tracks in. If you set one to fade out AND set another track to fade in you
will not get a crossfade that works.

A
Method For Getting An Audio Waveform Into The Cassie
(1)
I find that few narrators can go
through a script without making mistakes, cursing, or just the emphasis in the
wrong place. Plus cars, planes, jet skis and other annoying things passing by
can add unwanted sounds. Consequently, after a recording session you have
a pile of tape with OK bits and pieces distributed randomly and need to edit it.
Of course, if you have a digital audio editor with waveform display that can
take an hour of tape, there's no problem but if not, the problem is to find the
exact points to cut (I can't get closer than about half to one second by
listening).
What I do is to record the narration on a VCR. I then take the audio signal from
my mixer and feed it to a 'scope, in front of which is a video camera coupled to
the video input of the VCR. Now, when I play the recording, on the VCR (or in
the Cassie), I can "see" the audio waveform and so, in slow motion or
rolling the track ball, easily pick the precise edit points. (it occurs to me
that if you don't have a 'scope, you could sight the video camera on the LED
level indicators of your mixer and achieve much the same result - it tells you
the precise point the audio has fallen to zero.)
I took my "scoped recording and recorded the whole thing into Cassie as one
video clip. Then, with the script in one hand and a notepad in the other, I
played the clip through and carefully noted the timecode of all the in and out
points I needed to get all the OK parts of the recording. You see now you can
see exactly when a word starts or ends and you can include exactly how much
pause you need between words or paras.
I then took the list of in/out points and added a third column - the length of
each clip.
Now I went back to Cassie, chose split, selected the first clip in point,
discarded all before it then chose that point and rolled in the noted length
from my third column, and hit use. I repeated this until I had all the OK bits
whereupon I simply assembled them and Voila! - a perfect narration which I then
used, after getting client approval, to annotate the exact time for each video
clip on my script.

A
Method For Getting An Audio Waveform Into The Cassie
(2)
I have just been using Cassie to edit a narration and found it to be much
quicker and easier than my linear system. Cultists may be interested in the
method I have developed for narration's so here is a simple explanation.
The basic problem arises from the fact that, I find, few narrators can go
through a script without making mistakes, cursing etc or just getting their
emphasis in the wrong place plus cars, planes, jet skis and other annoying
things passing by. Consequently, after a recording session you have a pile of
tape with OK bits and pieces distributed randomly along it and need to edit it.
Of course if you have a Digital Audio editor with waveform display that can take
an hour of tape, no problem but if not, the problem is to find the exact points
to cut at ( I can't get closer than about half to one second by listening).
What I do is to record the narration on a VCR. I take the audio signal from my
mixer and feed it to a 'scope, in front of which is a video camera coupled to
the video input of the VCR. Now, when I play the recording, on the VCR (or in
the Cassie), I can "see" the audio waveform and so, in slow motion or
rolling the track ball, easily pick the precise edit points. (It occurs to me
that if you don't have a 'scope, you could sight the video camera on the LED
level indicators of your mixer and achieve much the same result - it tells you
the precise point the audio has fallen to zero.)
I took my 'scoped recording and recorded the whole thing into Cassie as one
VIDEO clip. Then, with the script in one hand and a notepad in the other, I
played the clip through and carefully noted the time code of all the in and out
points I needed to get all the OK parts of the recording. You see
now you can see exactly when a word starts or ends and you can include exactly
how much pause you need between words or paras. I then took the list of in/out
points and added a third column, being the length of each clip.
Now I went back to Cassie, chose split, selected the first clip in point,
discarded all before it then chose that point and rolled in the noted length
from my third column, and hit use. I repeated this until I had all the OK bits
whereupon I simply assembled them and Voila! - a perfect narration which I then
used, after getting client approval, to annotate the exact time for each video
clip on my script.
Using this approach I was able to do the recording session and have my finished
product all in one (rather long) morning. With my linear system that would have
taken me about two days. Of course you could use the same approach with any
editing system but then its just so easy, and therefore so enjoyable, to do it
with Cassie.

Using
An Audio Mixer With The Cassie
Route
the audio signal from your source deck through an audio mixer then on to
Casablanca. You can then view audio levels on the mixer's VU meters.
Depending on the mixer, you will also have the ability to equalize audio (boost
or lower bass/midrange).
Also, a mixer will allow you to hook up a variety of audio components to Cassie.
Microphone, cassette deck, CD player, you name it, without having to re-cable.
but make sure they've got fully functional VU meters!

Mixing
Narration And Music
On the background music track you have the option to mute the original track.
You only need to do this once, therefore you don't have to mute the original
track on narration when mixing in audio. But also be aware that the effects are
cumulative.
If you set the original volume level to -15 dB on the 'org' track and then click
on an audio clip in the comment track and there set the original volume level to
-10 dB, and then click on an audio clip in the background track and there set
the original volume level to -5db, you have effectively set the original volume
level to -30 dB whenever there is background music and narration.
It is important to understand this for a proper mix of voiceovers. It is very
simple. Ex: If you want to have a music bed mixed with a voice over narration
then all you need to do is:
1. Select the background music clip. The name of the background music clip will
appear in the information window. Now adjust the slider for the original track
to 'muted'. Leave the slider for the 'com' track at 0 dB and adjust the audio
level for the background music to a level that would
be suitable anytime there is no narration.
2. Select the scene where you want the narration clip to start. Select the 'com'
track button. Next select the narration clip from the audio clips window and
'add' it to the mix. It will pop up on the audio mix storyboard with the default
starting at the current selected scene. Adjust the range for 'Start', 'In' and
'Out' according to taste. Adjust the volume for the 'com' track to the level
that you want the narration to be, (usually 0 dB but you may also want to adjust
it up to say 6 dB for a softer voice). Adjust the volume for the 'bac' track to
the level that you want the background music to be when there is narration,
(usually to -25 dB but it depends on the music and original level as set in the
first step). Adjust the 'fade in' and 'fade out' times, which will
automatically cross fade the narration with the other tracks, (in this case the
it will crossfade with the music).

Creating
Lip Sync Video Inserts
You capture the same portion of the ceremony from both cameras into the Cassie.
Put the full video and audio from the main camera on the storyboard and do video
insert edits from the second camera to the storyboard. And you only need to do
ONE frame match (to a camera flash is easiest) and from there on both cameras
will always be EXACTLY in sync. Here's how to do it quickly and easily.
Split the shots from both cameras so that they have exactly the same start
position, I use a camera flash as it usually happens in one frame. Use the
'Split' function for each camera shot and 'set position' to the camera flash,
then DROP this early portion of the video. Next 'set position' to the very end
USE the rest.
Put the main video on the storyboard, (now includes only from the reference
point to the end without being 'TRIMMED'). If the second camera shot is longer
than the first then trim the OUT point so that it is shorter. Video insert
editing requires this.
Play the storyboard and get ready to press the pause button. At the point where
you want to cut to another camera press the pause button and note the time. For
our example lets say that it is at 1:32.17. Press the stop button.
TRIM the camera that you want to insert into the main shot on the storyboard by
setting the IN point to just BEFORE the insert point. In our example use
1:31.00. (Nice round numbers are easier to work with). Leave the OUT point at
the very end.
Select the scene on the storyboard that starts closest to the insert point.
Now do a video insert of the second shot and set the START point to 1:31.00.
Next trim the IN and OUT points to taste! Finally, adjust the START frame to
match the IN frame and you have perfect sync! (i.e.,: if you set the IN frame to
1 sec’s and 17 frames then add that 1:17 to the START frame or 1:32:17 also).
That's it, just accept the START, IN and OUT values for the insert edit and it's
done.
You may wonder why I don't just trim the IN and set the START point to 1:32.17.
Instead I set both to 1:31.00 and then fine tune the actual cut position by
adjusting the IN and START position equally. Most of the time a second is more
than enough, because I like to use a lot of video follow audio edits anyhow,
(you hear the person start speaking and then the video cuts to the person
speaking 15 frames later). OTOH, if you also want to do these video follow audio
edits then you can set both the IN and START points to whatever number shows up
when you pressed pause, (in this case 1:32.17). This almost always produces a
perfect split audio edit and it saves you the fine tuning step, (well except for
setting the OUT point in the insert range window).
If you ever get an error message saying that 'the scene is too long to be
inserted here', then trim the insert camera OUT position back slightly.
(Till you are able to do the insert. You can always trim the OUT position to the
end for the final shot if need be.)

Syncing Two
Camera Interviews
I just finished a 2-camera remote Pete Seeger interview with
mixed audio (interviewer and interviewee) on both cameras but without time code.
Although we used a clap board to establish a common zero point for editing, the
INSERT mode of the Casablanca worked even better as a means of setting a perfect
common "00:00:00" point for sync sound in both scenes.
Tape/scene A was Pete Seeger and Tape/Scene B was the interviewer. I loaded the
tapes (18 minutes each) into the Casablanca with each "roughly"
starting at the same time. However, going into the INSERT mode I was able to go
to a spot in the A scene and a roughly common spot in the B scene. After a
little trial and error with the INSERT frame-increment buttons I got perfect
sync of the B video over the A video and audio. I then noted how much the B
scene was "off" from the A. I could then use that XX:XX:XX time
difference to CUT from scene A or B. Now the 00:00:00 points for each scene was
the same and in sync. All I did now was use the INSERT mode to drop the video of
the interviewers 23 questions over the Pete Seeger A scene video. The time on A
was the same as the time on B. It worked like charm....including the ability to
add a dissolve where appropriate. Although I was able to put mixed audio
on to both cameras, sometimes you can only record mixed audio on one camera.
This will still work as long as the other camera picks up some recognizable
audio of the interview.

Audio/Video
Sample Matching
Some audio samples seem to play back slightly longer (a
frame or two) in the storyboard than they do in audio record or audio mix dub.
These are samples that were split using the new auto-split feature. There IS a
work around. Trim the audio SHORTER in audio record, so that it plays back
LONGER in the storyboard. Not the most elegant solution, but should only amount
to a frame or two.

Adding Outdoor Ambience To A Studio Narration
A (studio recorded) 30-second narrated introduction ended with an opening
question that was to be edited to an interview recorded on location (with
ambient wind noise). The problem was that the difference between the
studio quiet and remote windy ambient noise was very jarring in both a cut
and dissolve edit. So I needed to slowly bring up the ambient wind noise
behind the final part of the studio narration. On the remote tape there
was one and a half seconds of ambient sound before the interviewee spoke. With the Casablanca I was able to duplicate this 90 frames of windy
ambience (with a cricket in it) into four seconds. I then made a 26-second
silent sample in the BACKGROUND audio channel to which I added the
four-second created ambient sample; making it slowly fade up under the
ending of the studio question. Since the ambient sample was actually taken
from the seconds right before the question, it matched perfectly.

Video Inserts Without Losing Rendered Audio
1. Record an audio sample (in this case part of a song). Trim to the
desired length (in this case precisely 1 minute). Set a fade in/out if
desired.
2. Go into empty scene. Create a coloured scene (to distinguish it from
BLACK scenes). I made mine 10 seconds long.
3. Insert into storyboard as many times as needed. (I inserted 6 of them
= 1 minute).
4. Insert audio sample to coincide with first frame of the series of
coloured scenes. RENDER THE SAMPLE NOW - the process will not work
correctly if you don't.
5. Go to TRANSITIONS or IMAGE PROCESSING screens. Select SCENE. Choose
RANGE. Give the scene a name. Scroll back to the first frame of the
series of coloured scenes to set the start point. Then scroll forward to
set the end point.
6. Go into EDIT - you'll find the scene you just created. Play it. Audio
and video have been locked together.
7. Remove coloured scene series from the storyboard. Add the new scene to
the storyboard.
8. You can now INSERT video into the storyboard without having to
re-render, and without having audio move down the line. (And you can even
cut on the beat, by playing storyboard, pausing at beat/transition points,
noting time-code numbers, then trimming/inserting).

"Music Video" Editing
The following is a distillation of several tips on doing video INSERTS
synchronised to music.
1. Create a black scene equal to or slightly longer than the desired audio
clip and put it on the Sb.
2. Create another black scene of a few seconds length and put both in front
of and behind the scene of step 1. (This is to provide some flexibility in
later editing.
3. Go to the AUDIO MIX-DUB screen and INSERT the music sample on the BACKGROUND track in conjunction with the scene of step 1.
4. Adjust audio levels as desired and RENDER.
5. Select SCENE and adjust RANGE to cover all of the black scenes of steps
1 and 2; rename as desired.
You now have a video scene with music that you can ADD to the Sb and do
video INSERTs in sync to the music to your heart's delight without losing
the music track. Since the music is now part of the "ORG" track, you
now
have both the BACKGROUND and COMMENT tracks available for addition audio
additions or control using the SILENCE technique.
[NOTE: There seems to be a bug in v2.081 s/w that sometimes causes the
preceding procedure to cause audio 'glitches' on playback of the Sb. Be
sure and play the Sb after each INSERT to make sure audio track is OK.]

Audio
Splitting Cutting To the Beat (V2 Software)
You can do Audio-Scene creating and splitting for cutting to music
using V.3.
Well I am still on V.2. something or other and tried doing what he said but
didn't work. So I made a black empty scene, (extending it by making
a slow motion scene as someone said in the tips) and added it to the story board
. Then I went to Audio Record and added my commentary and rendered.
Went back to the edit screen to play the clip but no sound! Made a
scene of it and hey presto! sound.
Then went on to split and will now insert pictures. Sounds a bit
protracted but it didn't take long in fact.

Audio
Splitting Cutting To the Beat (V3 Software)
I don't know if you know but there is an easier way to do
edit pop videos on the Cassie. This was on the USA list not so long ago. I have
changed some of the wording to make it easier to understand, hope it helps.
TIP: CUT TO THE BEAT IN REAL TIME (V3 SOFTWARE)
1. Record the music or narration
2. In the Audio Record window, choose Sample>Scene - a
black video clip of
your audio will be created and will appear in your edit bin.
3. Go into Edit, choose the black video clip just created
4. Click on Split
5. Click the play button to play your clip
6. Click USE on the beat with left mouse button, between
sentences, or wherever you'd like. You won't see anything apparently_ happening,
but when you go back into Edit, there you will find black video clips, split
into pieces for you, neat as pie, each timed out to let you know how long your
Inserts need to be to cover.
8. Place all your splits in order on the timeline and put your
picture inserts over each split.

Strobe
To the Beat
An idea that came to me from the tip Audio
Splitting Cutting To the Beat (V3 Software). Though this is
for making clips that are to the beat.
I wanted to be able to find an easier way of making the dance bits of a
wedding reception easy to strobe and less painful then the way I was doing
then. It occurred to me that instead of playing a music clip why not play
the dance clip, hit the "use" button every time I wanted the strobe to
start and again to stop. You then put all those clips in sequential order on the
storyboard, highlight the one I want strobe, do a search to find the clip in the
BIN, do a strobe on it and replace that clip with the strobed one. just do that
to the rest and viola its all in sync and strobed where you want it.

|